Job description
3D Character Artist, Avatars Responsibilities:
- Sculpt stylized Character models
- Champion the highest quality and fidelity of Avatars, while partnering with engineering to fit within performance constraints of real time targets.
- Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance
- Define LOD workflows and setups that allow Avatars to retain their unique look and creative intent across various render targets and platforms.
- Build and document templates and best practices that scale to the variety of Avatars supported, with an emphasis on stability and performance
Minimum Qualifications:
- Experience with modeling for games or film
- Experience in modeling characters in a range of styles, and working within the constraints of each
- Strong knowledge of human anatomy, and demonstrated ability to apply it to stylized characters
- Knowledge of 3D modeling and asset creation packages like Maya, ZBrush etc.
- Demonstrated experience with levels of detail
- A portfolio that demonstrates hero character work
Preferred Qualifications:
- Experience influencing and collaborating with Engineering teams
- Experience working with realtime rendering engines such as Unity and Unreal
- Experience providing creative direction to other Artists
- Drawing, sculpting, and other traditional art skills.
- Experience with avatar/character customization and creation pipelines
- Past work documenting guidelines/procedures for outsourcing