Job description
Joining a company and a team in the games industry is exciting and daunting in equal measure! Here at Hyper Luminal there is no ‘deep end’ to drop you into, you will be supported by the team from minute one. There are no bad questions on your learning journey to improving your skills and creating great work; we have your back.
We have so many different projects and genres that we are sure we have something that fits you perfectly! It will be engaging and fun; development and creativity are the essence of having fun. We don’t stifle creativity; in fact, we continuously encourage it. You won’t be working in a cubicle and there’s no expectation of silence; engage and interact as much as you like!
Experiencing ‘ownership’ of a particular part of your project or work is critical. At Hyper Luminal we will make sure that you are getting as much satisfaction from not only learning something new, but ‘bossing’ it in a way that means you are building a great foundation of experience and development knowledge. Although; we won’t give you too much too soon, pacing is key to learning. When you’ve nailed a component of your project, it will be recognised; the studio understands how important recognition is.
You are encouraged to be as good as you can be and there are systems in place within the
studio to support you to do just that. Incremental improvement is our aim and all team
members are involved in what and how that evolves.
If this feels like a place where you can thrive and grow, with the team, the projects and the studio, then apply for this position and let’s explore working together!
Requirements
Essential
- 2+ years of professional experience working in games development in Unity.
- Experience using C# and the Unity API.
- Experience working in a team environment.
- Experience with cross-platform development.
- Experience using Git, or another source code management system.
- Experience meeting project deadlines and targets regarding tasks and deliverables.
- Experience communicating project requirements both verbally and through written documentation.
Desirable
- Experience using other languages like C++, Java, Python
- Experience shipping/releasing a title.
- Experience developing for console platforms
- Experience participating in code reviews.
- Experience using task management software such as Jira.
Skills and Abilities
- Robust software engineering and software architecture principles.
- Strong debugging skills with the ability to work in an existing codebase.
- Excellent planning and organisational skills, with the ability to manage and prioritise your own workload and meet deadlines.
- Highly motivated and productive, a self-starter.
- Excellent written and verbal communication skills with fluency in English.
- Strong skills in close teamwork within the studio.
- A creative and logical approach to problem-solving with an end-user focus.
- Meticulous attention to detail.
- A clear, concise and accurate communicator in all formats.
- Adapts well to new processes and pipelines
Duties and Tasks
- Working in the Unity engine on a daily basis, using C# to create core game systems and mechanics.
- Communicating and working within the team to identify the most efficient way of completing your tasks.
- Creating code to meet project and platform requirements.
- Writing performant code within the requirements of the target system.
- Taking part in standups and team meetings for communication of project goals.
- Managing the burndown of your tasks, using Jira and working with a Senior Programmer to prioritise work.
Benefits
At Hyper Luminal Games we are passionate about our employees and provide development opportunities for all our staff. We take pride in the fact that we understand individual reward systems for all our team members, encompassing not only remuneration but responsibility, recognition, and individual learning.
We offer competitive salaries, a generous pension scheme, life insurance and 28 days of holiday increasing yearly to a maximum of 33 days after 5 years.
At Hyper Luminal, creative collaboration is the key to success. Team members are given a range of responsibilities within a flat hierarchical structure, to enable an entirely team driven games development process. Your role at Hyper Luminal is to ensure our games and software utilise a 'best in class' approach, helping the studio to continually raise its quality bar and reach beyond what is generally expected of a smaller development team.
We value your commitment and strive to ensure that all team members are included in a range of after-work activities to help prosper curiosity and creativity, including exciting games nights, delicious dinners and unique team-based events.
We look forward to welcoming you into the Hyper Luminal Team!
Please note, we are unable to consider you for this position if you do not have pre-existing Right to Work in the UK
About Hyper Luminal Games
Revenue: Unknown / Non-Applicable
Size: 1 to 50 Employees
Type: Company - Private
Website: www.hyperluminalgames.com