Job description
Overview
Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.
Responsibilities
Role Purpose
We have an exciting opportunity for a Lead Animation Programmer to work with the central technology group, focusing on enabling the animation and technical animation teams. We’re looking for someone with experience in animation engineering who can help define the direction for animation technology at Rare and provide mentoring and coaching for our earlier in career programmers.
We are seeking an individual who can take up a key role in character and creature creation, working closely with animators, gameplay, and core tech teams, to help bring our unique and iconic creatures to life.
You would be working with big believers in high-quality engineering, who aim for fast iteration with robust methods. We embrace modern development practices such as continuous delivery, automated testing, code reviews, pair programming, and agile methods.
As part of our team, we will encourage you to explore and grow your skills, whether through engineering discussions, hosting one of our in-house workshops, or engaging with other Xbox Games Studios.
If the above sounds like something you are interested in, keep reading...
Key Accountabilities
- Define the direction of animation technology at Rare to support our current and future game designs in collaboration with Animation, Technical Animation and Art teams.
- Support the development of earlier in career animation engineers through managing taskings, identifying growth opportunities, mentoring, and coaching.
- Handle a full range of animation technology such as character movement, player interaction, multi-character interactions, tools, and multiplayer gameplay.
- Own collaboration between animation and AI teams, influencing direction of both teams to achieve Everwild’s visual and experiential targets.
- Profile, optimise, and maintain new and existing animation systems to deliver a living and breathing world at scale.
- Be keen to push the boundaries of what has been achieved in animation to bring our characters to life.
- Be part of Rare's culture; be inquisitive, try things out, break stuff, and help people be even better.
Qualifications
Required Skills and Experience
- At least four years of professional games experience or equivalent experience that would put you at this level.
- Excellent communication skills and keenness for empowering others.
- Recent professional experience of developing in C++.
- Practical experience in an animation engineering role, familiarity with standard approaches in real-time animation and an enthusiasm for the subject.
Desirable Experience
- Experience of working with Unreal Engine.
- A solid grounding in Computer Science theory.
- Experience of working with multiplayer architectures.
- Experience working in, or with, the AI engineering domain.
Microsoft is an equal opportunity employer. Consistent with applicable law, all qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.
Microsoft
https://www.microsoft.com/en-gb/
Redmond, United States
Satya Nadella
$10+ billion (USD)
10000+ Employees
Company - Public
Computer Hardware Development
1975