Junior Material Artist - Multiple Projects

Junior Material Artist - Multiple Projects Oxford, England

Rebellion
Full Time Oxford, England 30000 - 45000 GBP ANNUAL Today
Job description

We want you to #JOINTHEREBELLION!

For 30 years we’ve been creating incredible video games at our multiple studios, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We operate across multiple UK locations, with studios based in Oxford, Warwick, Liverpool, and Wakefield. Work-life balance is important to us, and we want everyone at Rebellion to work in the way that works best for them. So, if you are based in the UK, we are always open to discussing how we can support flexible/hybrid working options.

We are on the lookout for a Junior Material Artist to join our team, where you will have the opportunity to work across a variety of Rebellion projects and liaise across departments to ensure that material art supports the creative direction of the projects whilst maintaining good practices.

Your role as a Junior Material Artist will be to produce quality materials to support the art asset pipeline, participate in creating material workflows and setting up content within our proprietary engine. You’ll work with artists and programmers to create material art and bring it to life in the engine, review creative processes and identify opportunities for improvements to ensure our games are progressive and in line with the direction of industry standards.

Your role will be dedicated to creating high-quality textures and materials. You will proactively collaborate with our art departments to maintain consistent processes and visual quality. As a specialised role within the wider Technical Art team you will play a key role in designing, implementing and maintaining the material process.

Responsibilities:

  • Produce high quality materials using the Substance Suite and Photogrammetry workflows.
  • Support and maintain the development of our material libraries.
  • Create smart materials and filters to aid material creation.
  • Assist in designing, implementing and maintaining texturing workflows.
  • Collaborate with art teams to maintain consistent material creation processes and visual quality.
  • Anticipate and identify production challenges to directors and leads.

Requirements

  • Knowledge of Substance Designer and Substance Painter. Knowledge of Substance Sampler would also be a plus.
  • Experience with Adobe Photoshop.
  • Good understanding of PBR rendering and material/light interactions.
  • Able to identify project needs through liaising with multiple art teams.
  • Modelling skills in Maya, 3DS Max or Blender.
  • Able to create materials from concept/reference.
  • Ability to work with a wide range of styles.
  • Exposure to Photogrammetry would be advantageous.

Benefits

We offer an extensive benefits package to our team including:

  • 26 days holiday + Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!

About Us

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

Find out more about us here

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

Junior Material Artist - Multiple Projects
Rebellion

www.rebellion.co.uk
Oxford, United Kingdom
Jason Kingsley
Unknown / Non-Applicable
201 to 500 Employees
Company - Private
Video Game Publishing
1992
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