Job description
Generalist Artist ILM London (all levels)
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Job Summary:
Position Summary
*We are hiring at all levels for this discipline*
The Generalist demonstrates a strong base of knowledge in 3D Computer Generated Imagery Creation. Successful candidates will display a high degree of proficiency across multiple areas including modeling, lighting, texturing, shading/look development, FX, matte painting, animation and rendering.
What you'll do:
Uses artistic and technical skills to work on all aspects of CG shots such as Modeling, Shading, Texturing, Lighting and Rendering.
Creating models, textures and photo-realistic digital matte paintings.
Lighting and scene assembly for other shots or assets as required, including characters and animation.
Work in conjunction with VFX and CG Supervisor to develop the look and feel of the shot.
Communicate with production on a regular basis and provide aesthetic feedback when required.
What we're looking for:
High-level knowledge across multiple CG techniques including but not limited to: FX, Modeling, Texturing, Lighting, Matte Painting, Rendering, Shading.
Proven VFX pipeline experience having worked on at least one feature film.
Working knowledge of Maya, Arnold and Unreal Engine.
Be comfortable with both the creative and technical aspects of CG work.
Production-based experience in Maya, Clarisse, Houdini and VRay, with Arnold and Unreal Engine a big plus.
Team-based creative and technical problem-solving.
Excellent attention to detail.
Strong communication skills.
Ability to work under pressure and to strict deadlines whilst maintaining a high-quality output.
Programming or scripting skills (e.g. mel, python).
Traditional arts background.
Comfortable with a wide range of software used to create high-quality digital environments.
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