game designer

game designer Los Angeles, CA

Electronic Arts
Full Time Los Angeles, CA 157300 - 111500 USD ANNUAL Today
Job description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond.

Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Apex Legends is looking for a Senior Game Designer who will help us create exciting and innovative new characters. You'll work on new Legends from early prototype through release. You have experience on a live service game in character design, and have strong enough technical and scripting abilities to work independently.

What You'll Do…

  • Work with other disciplines to create the concept for a character
  • Create a playtestable prototype by kitbashing existing assets
  • See the character through production, including tuning, polishing, and writing robust, shippable script
  • Hold and communicate the vision for the character to your collaborators in other departments
  • Ensure a high quality release by bug fixing, balancing, and creating a thematically cohesive character
  • Work with other designers on side projects to make Apex a better game

Ideally, you also will have…

  • 3+ years professional experience as a game designer on a multiplayer game
  • Experience in rapid prototyping and iterative design
  • Understanding of game feel and polish
  • Strong track record in design and balance
  • Played and formed a lot of opinions about many live games
  • Strong opinions on how we could do better and a drive to accomplish them
US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $113,300 - $171,700
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $111,500 - $171,700
  • Jersey City, NJ:
º $126,700 - $171,700
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $111,500 - $144,000
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $111,500 - $157,300

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

game designer
Electronic Arts

https://www.ea.com/careers
Redwood City, CA
Andrew Wilson
$5 to $10 billion (USD)
10000+ Employees
Company - Public
Video Game Publishing
1982
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