Job description
We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.
At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.
The Challenge Ahead
Criterion is looking for an accomplished UX expert, someone with a formal or practical training in all the psychological and design principles and methodologies surrounding UCD, from research methodologies to heuristic evaluation.
What You'll Do:
- You will report directly into the UX Director.
- You will help create the shape, and processes of the UX Design Team into an industry leading UCD studio.
- You will work with the entire team to bring these experiences to life throughout the development lifecycle, and find pragmatic solutions when challenges arise.
- Own, identified parts of the game, and take responsibility for ensuring your experiences meet our UX/Game Design and Artistic goals.
- Gather and elicit requirements, with Game Design and Franchise teams.
- Work with our dedicated UX Research team to construct and document research that informs design decisions, at all stages of the development cycle.
- Use the research and requirements to design player experiences, on well-known AAA games using standard UX tools (personas, journeys, wireframes, interaction design, information architecture, prototypes, metrics).
- Passionate about computer games, player experience and the UCD process.
- 4+ years of professional user centered design experience.
- Full knowledge of the theoretical and practical UX design rules (e.g. heuristics), with evidence of application.
- Experience with UX Research methodologies (e.g. personas versus segments, journey mapping versus use cases, quantitative versus qualitative)
- You will have demonstrated the ability to create detailed UI specifications, including interaction design; information architecture; important visual elements (although not a Visual Designer)
- Committed to inclusive design, including accessibility.
- You do not have to have made a video game before (personally or professionally), but do tell us if you have.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.