 
										Surfacing/Lookdev Artist London, England
Job description
Join us and help build the pixels of the future!
The Surfacing/Lookdev Artist creates photorealistic textures and develops the look for hard surface and organic models, environments, hero creature work and character work.
KEY RESPONSIBILITIES
- Create photorealistic textures, both hand-painted and from set photography to a level of detail necessary for hero CG assets
- Assemble the textures into a shading network and tweaks its lookdev to accurately match the references
- Work independently on defined tasks, but in collaboration with artists and supervisors in modeling, shading, and lighting during the look development process
QUALIFICATIONS & SKILLS
- Bachelor's degree or equivalent experience
- Minimum two (2) years of experience in visual effects for live-action feature films or television
- Hands-on experience using Mari essential, Photoshop, ZBrush, Mudbox a plus
- Working knowledge of Maya necessary, 3ds Max, V-Ray, Nuke a plus
- Clear understanding of color space, shading, lighting, and rendering methodologies
- Familiarity with digital photography
 
									 
								 
								