Prop/Environment Artist (UK Remote)

Prop/Environment Artist (UK Remote) United Kingdom

mustardFX
Full Time United Kingdom 40000 - 45000 GBP ANNUAL Today
Job description

Job reference

61398

Company Name

mustardFX

Salary

£40,000.00 - £45,000.00 Per Annum

Location

United Kingdom, United Kingdom

Country

United Kingdom

Industry sector

Art

Job start date

ASAP

Posted date

16/02/2023

Experience Level

Mid-Senior Level

Job type

Permanent | Full Time

Remote / Hybrid

Yes

Do you have a passion for creating great, immersive experiences using the latest technology?

Pushing games and entertainment to the next level, these Unreal specialists are using cutting edge technology to create their own proprietary projects and high-profile co-collaboration projects. As a Remote first studio, there has never been a better time to join this ever-growing developer.

We are looking for a talented and motivated Prop/Environment Artist to help develop high-quality prop and environment art for AAA games.

Responsibilities:

  • Collaborate with the art team to develop fully realised 3D assets for use in large-scale game world environments.
  • Communicate and collaborate with the Art Director and Level Designers to deliver models to specifications that suit their environment and purpose.
  • Create and maintain texture and model libraries.
  • Work within the specifications of the project and technology, keeping the assets within budget, as well as implementing LODs and following per project naming conventions.

Requirements:

  • Demonstrate proper understanding of colour theory in your textures to enable you to get the most out of props using the appropriate map creation techniques.
  • Achieve a high-quality level of 3D modelling for games using 3Ds Max and/or Maya, as well as sculpting packages preferably ZBrush.
  • Excellent standard of unwrapping and texture creation using Photoshop and or Substance Painter.
  • Strong understanding of material and model setup within Unreal Engine 4.

Desirable:

  • Ability to build particle systems using Niagara/Cascade.
  • Understanding of animation and how best to structure geometry for deformation.
  • Knowledge of Substance or equivalent texturing package.

To be successful, you'll need to demonstrate the ability to think critically about the requirements of an animation within technical and production limitations. Creating high quality, inspiring animations within dynamically lit game environments showing pride in your work.

Please note: This studio is unable to offer visa sponsorship at this time.

In Return, you'll get a comprehensive benefits package and create groundbreaking games from the comfort of your own home. For a confidential chat and/or to apply for this role, please get in touch with Tom Winter.

Tom leads mustard's Gaming recruitment desk focusing on all things Art, Animation, Design and Production, working closely with Indie and AAA studios to find the best talent in the UK's ever-growing Games Industry. Tom Winter | [email protected] | 0117 284 0422 | www.mustardjobs.co.uk

Prop/Environment Artist (UK Remote)
mustardFX

www.mustardjobs.co.uk
Bristol, United Kingdom
Dave Madden
Unknown / Non-Applicable
1 to 50 Employees
Company - Private
HR Consulting
2009
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