Music Designer

Music Designer Manchester, England

Cloud Imperium Games
Full Time Manchester, England 32000 - 38000 GBP ANNUAL Today
Job description

Cloud Imperium Games are looking for a Music Designer to join our audio team to work from our flag ship studio in Manchester, UK. As part of the team, you will focus on liaising with external composers, music implementation and provide some music composition for our Star Citizen and Squadron 42 projects.

As a Music Designer, you are required to be proficient in music theory and composition across a wide variety of music genres and production styles. This will be paralleled with a strong and proven technical audio implementation skillset.

You will need proficient knowledge of the Wwise middleware and a good level of industry experience under your belt. The successful applicant will be required to adapt and adjust to different development tools, as we're constantly developing new audio tech. Our project is extremely complex in nature so you will be expected to contribute to the progress of systems and tools that allow nuanced, articulate music to bring life to our games via efficient workflow.

Experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps! Please apply with a demo-reel/portfolio.

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations.

We're currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history.

For more information about life at Cloud Imperium Games, check this out - https://youtu.be/cXjp7SRBpIA



What do our Music Designers do?

  • Work individually and with the team to achieve world class music content and implementation in all areas of the project(s).
  • Act as primary music point person with key creatives / game designers to establish and deliver music requirements for the project(s).
  • Liaising with world class music outsource resources – we get the best to help us, and you need to be able to talk with them to obtain the materials we need to ensure standards are met.
  • Provide additional music composition when required.
  • Help to continually evolve our music tools by working with the audio programming team. If you can talk their language(s), so much the better.
  • Be responsive to feedback from peers on the team. We should be able to constructively feedback on each other's work.
  • Collaborate on music approaches for the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Help to outline, organise and run music recording sessions.


What do we expect of our Music Designers?

  • Proven games industry experience.
  • Solid experience in audio tools such as Reaper/Pro Tools/Cubase/Logic, Izotope RX and Audio Plugins.
  • Proficient experience in digital instruments i.e. Native Instruments, Kontakt, Soft Synths, Samplers etc.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of game engines - e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Working knowledge general game tools - e.g. source control tools (Perforce ideally)
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Understanding of engineering VS creative trade-offs in game audio.
  • Be open and responsive to creative, critical and constructive feedback from peers.
  • A show-reel of relevant game-centric audio/music work.
  • Experience with music composition, editorial and implementation.
  • Experience with the likes of Max MSP/PD, Kyma, similar non-linear audio software.


Please ensure your demo reel effectively displays your game-centric music design and implementation as well as your linear music composition skills.



Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.



Fraud Statement

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.

Music Designer
Cloud Imperium Games

www.cloudimperiumgames.com
Los Angeles, United States
Chris Roberts
$5 to $25 million (USD)
501 to 1000 Employees
Company - Private
Video Game Publishing
2012
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