Job description
SODA
The School of Digital Arts is a purpose built, interdisciplinary school at one of the UK's leading universities. Offering industry and research informed courses and specialist spaces with the latest technologies, SODA is a £35M investment into the workspaces, networks, teaching and research that will drive the next generation of creative content. Our students study disciplines that span Film, Animation, UX, Games design, Games Art and more, often working on live projects with industry partners and frequently collaborating with fellow students and researchers. They choose from a flexible mix of courses: Foundation year, Undergraduate, Postgraduate and Research degrees that run alongside degree apprenticeships, summer schools and short courses.
As part of the Manchester School of Art, SODA builds on its award-winning strengths and focus on creative, craft and digital disciplines, technical and scientific skills, industry partnerships and global research to teach the next generation of talent. Rated sixth in the UK for its research power, and with a history of generating ideas and innovation that stretches back 180 years, Manchester School of Art has pioneered the interdisciplinary approach that guides how we teach and work at SODA.
Lecturer/Senior Lecturer – Games Art
We are looking to appoint a Lecturer or Senior Lecturer in Games Art. The ideal candidate should have experience of a creative approach to designing and delivering higher education curriculum at foundation, undergraduate and postgraduate levels in subject specific and interdisciplinary contexts. This role requires a versatile approach and ability to deliver across different levels and (potentially) programmes and contribute to a vibrant and collaborative team that spans a wide range of digital arts disciplines, encompassing both academic and industry professionals.
The applicant should have experience of 3D modelling for games and understanding of technologies, games art disciplines, critical thinking practice within an industry context. Candidates should have excellent conceptual and digital skills in games production demonstrating experience in character art and/or environment art using current industry standard techniques and processes with a proficiency in industry-standard 3D software such as Maya, 3ds Max, Blender etc and knowledge of games engines.
The applicant should also have an in-depth understanding of current industry trends within this field and/or be able to conduct research as well as delivering programmes that are grounded in the present but offer space to explore the future – leading students to investigate what it means to be a creative arts practitioner at the convergence of storytelling, technology and innovation.
Working at Manchester Met
Manchester Metropolitan University is a great place to work. We are ambitious for our staff and ourselves and we recognise the key contribution our colleagues make – at Manchester Met Staff are one of our four strategic priorities.
To Apply:
Submit a cover letter and CV via our application portal that specifically refers to the Job Description that accompanies this advert, addressing your strengths in relation to Research and/or Knowledge and Enterprise (industry experience); Learning & Teaching; Academic Citizenship and Leadership. If you have any questions or would like further information, please contact sodarecruitment@mmu.ac.uk