Graduate Software Engineer

Graduate Software Engineer Twycross, England

Microsoft
Full Time Twycross, England 49862 - 55362 GBP ANNUAL Today
Job description

OVERVIEW
Rare is a one-of-a-kind game studio where we create the kind of games the world doesn't have, games that are uniquely Rare! Working here offers opportunities unlike anywhere else. You'll be providing players with unforgettable shared experiences in games loved by millions worldwide. Our pirate adventure Sea of Thieves, launched in 2018, continues to thrive – and alongside that we're busy creating our next magical world, Everwild, announced in 2019 to a global audience.

We strive to make Rare an amazing place to work, embracing a culture of respect and building a supportive environment for our developers. Our custom-built Twycross studio is situated in the beautiful English countryside, surrounded by woodland and wildlife, with plenty of room for us to grow. Studio benefits are catered to making life easier for staff, including flexible working, a bonus scheme, an industry-leading pension package, private healthcare, mental health initiatives and free events for employees and their families.

By joining Rare, you'll be joining one of the finest studios in the industry with support from the wider Xbox Game Studios network. We're always on the lookout for exceptional people who can bring their expertise and unique thinking to help make our team even stronger!

Responsibilities

ROLE PURPOSE
Our game teams are responsible for generating the concepts and designs for our titles and bringing these ideas and experiences to life for our players. As a Graduate Software Engineer on one of our game teams, you’ll collaborate with other engineers, designers, artists, testers and production staff to create game features that surprise and delight our players.

Gameplay engineers can expect to work on many aspects of a game. Game teams work in groups, each targeting a specific milestone experience. Within these groups, gameplay engineers can expect to work on all aspects of the end-to-end user experience, such as system design, gameplay, networking, AI, UI, security and performance, so flexibility and an ability to adapt or try something new are key.

We’re big believers in high-quality engineering here at Rare, and we aim for fast iteration with robust methods. This means that we embrace modern development practices such as continuous delivery, automated testing, code reviews and pair programming.

We encourage everyone to explore and grow their own skills, whether through engineering discussions, volunteering to host one of our in-house workshops or signing up to be part of our Engineering Process group to help steer how we build games in the future.

KEY ACCOUNTABILITIES
  • Write robust and efficient code using Unreal Engine and C++.
  • Collaborate with other engineers, designers, artists and testers to originate, implement and iterate on game features.
  • Solve problems through the application of sound engineering practice.
  • Commit to upholding an inclusive mindset and engaging meaningfully with our values of diversity and inclusion.

Qualifications

REQUIRED SKILLS AND EXPERIENCE
  • Curiosity, proactivity, a desire to absorb new ideas and understand how things work.
  • Good problem-solving skills, with an ability to dissect issues and implement effective solutions.
  • A willingness to learn is essential given the complexity and breadth of modern games.
  • A solid grounding in Computer Science theory and C++ development.
  • Experience with object-oriented programming, especially in C++ through academic projects or internship experience.
  • Ability to track down and fix bugs using debugging tools.
  • Ability to communicate effectively and positively.
  • Commitment to embracing diverse perspectives, overcoming personal bias and aspiring to be an ally to all.

DESIRABLE EXPERIENCE
  • Bachelor’s degree, or equivalent experience in Computer Science or relevant field.
  • Enthusiasm for programming and improving programming skills.
  • Time devoted to personal improvement to further your own development and programming knowledge.
  • Familiarity with automated testing methodologies.
  • Experience with commercial game engines, especially UE4.
  • Experience working with version control software such as Git, SVN, or Perforce.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances. If you need assistance and/or a reasonable accommodation due to a disability during the application or the recruiting process, please send a request via the Accommodation request form.

Benefits/perks listed below may vary depending on the nature of your employment with Microsoft and the country where you work.

Graduate Software Engineer
Microsoft

https://www.microsoft.com/en-gb/
Redmond, United States
Satya Nadella
$10+ billion (USD)
10000+ Employees
Company - Public
Computer Hardware Development
1975
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